Replicating Human Vision for Accurate Testing of AR/VR Displays

Near-eye displays – like those used in augmented (AR), virtual (VR), and mixed (MR) reality devices – project virtual objects and information in close proximity to the human eye, sometimes encompassing the user’s entire angular field of view. This proximity not only magnifies display projections, but also enhances defects like non-uniformity, line and pixel defects, poor image clarity, and image positioning issues. To accurately test the quality of displays that are viewed so near to the eye, th
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